For most Susan G. Komen 3-Day® walkers, it takes about 8 hours to walk the 20-mile route each day. In my years of walking, I’ve found that even the most dazzling conversationalists sometimes run out of things to talk about during those many hours of walking. Or perhaps sometimes they just need a playful diversion to keep them focused on something fun and positive, instead of focusing on how much their feet hurt or how badly they need a porta-potty.
To help you prepare for your 3-Day® adventure, here are some mirthful ways to pass the minutes and the miles:
The Games We Play
- 20 Questions – Everyone knows this one. Can you guess the person, place or thing I’m thinking of by asking 20 or fewer yes/no questions?
- Six Degrees of Kevin Bacon – This is a fun game for the particularly movie-savvy players. It’s based on the theory that Kevin Bacon is such a prolific actor, that he is connected every other actor in Hollywood by six links or less. To play, you pick an actor, and try to connect them, through movies/shows they’ve been in, to Kevin Bacon in six moves or less. For example: Bradley Cooper was in “He’s Just Not That Into You” with Jennifer Aniston, who was in “Picture Perfect” with Kevin Bacon. 2 moves. Boom.
- The Movie/Actor Game – Another Hollywood-centric game, in this one, you try and see how long a chain you can make by connecting movies and actors who were in them. One person starts by naming a movie, the next person names an actor in that movie, then the next person names another movie that that actor was in, and so on. The round ends when someone is stumped on naming a new movie or actor.
- Trivial Pursuit – One year, my teammates and I brought a stack of old Trivial Pursuit question cards and took turns reading the questions to each other. Before we knew it, other walkers around us were joining in on guessing answers. We’d even leave the cards at the pit stops when we were done, only to come across other walkers later in the day who had picked them up to join in the fun.
- Would You Rather…? – This one’s pretty simple: come up with two scenarios (it works best if both are slightly unpleasant) and challenge each other to decide which scenario you’d rather choose. For example, would you rather have your head be the size of a watermelon or the size of a tennis ball?
- Alphabet Games – Pick some topic or theme, and take turns naming items that match the theme, starting with each consecutive letter of the alphabet. Some of my favorite themes have been movie titles, band names, body parts, American cities/towns. There’s no limit to possible themes. Another alphabet game involves finding each letter of the alphabet on signs, license plates or even your fellow walkers’ t-shirts that you pass.
- Presidential Checklist – I’d wager that every locale in America has something named after Washington or Lincoln. What about the other presidents? Taking into account duplicate names (your Adamses, Harrisons, Johnsons, Roosevelts and Bushes), there are 38 presidential last names. Can you spot them around town as you walk?
- Name the Singer/Band – If you listen to music while you walk, or when you come across tunes being played at pit stops or cheering stations, this game challenges you to name the singer/band before the people around you. It’s like “Name That Tune,” with a twist.
- Car-Spotting Games – What started out as the simple Slug Bug/Punch Buggy game (call out the Volkswagen Beetles and color before someone else does) has evolved into a plethora of car-spotting games (or it has with my family and friends, anyway). We try and beat each other calling out-of-state license plates, yellow cars, green cars, Jeeps (easily recognizable by their distinctive slotted front grill), Mustangs and more. You can add whatever layers you want to the game. Try adding a new element at every pit stop. Soon, you and your friends will be cracking up as you try to keep up remembering what you’re looking for.
- Marry, Date, Dump – Name three people (they could be celebrities, people you know, even fictional characters). Your fellow players have to decide which one they’d date, which one they’d marry, and which one they’d dump. Hilarity ensues.
- Two Truths and a Lie – You list three things about yourself: two of them are true and one is made up. Your teammates have to guess which “fact” you invented.
- Orange Shirt Drinking Game – This is a game that’s 100% unique to the 3-Day, and helps keep you hydrated. It’s simple: every time you see an orange-shirted crew member (route safety, traffic control), take a drink of your water or sports drink. If it’s a particularly hot day, you could also add orange signs into the game.
Non-Game Ways to Pass Some Time
- Talk in an accent – There very well could come the point when you’re feeling so exhausted/bored/goofy that you’ll find yourself carrying on your conversations in any variety of accents. It’s completely silly, and I wouldn’t even mention it if I hadn’t done it myself dozens of times.
- Sing Songs – I challenge anyone to try breaking out “American Pie” or just about any TV theme song, and not see it quickly turn into a sing-along with everyone around you.
- Stretch – You’re doing this anyway, right? But you actually can stretch while you’re walking. It won’t kill a whole lot of time, but it might be enough of a distraction to get you to the next pit stop.
- Share Stories – This really goes without saying. So much of what makes the 3-Day so special are the stories that every single walker and crew member brings with them. As you stroll along, take the time to ask your fellow 3-Dayers to share their stories, and share yours with them.
What fun ways have you found to pass the time while you walk?
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